Happy Place
A cozy rogue-like management sim where you grow a village by keeping your anthropomorphic animal workers happy and productive.
Worker Happiness
Manage worker happiness - when it reaches 0%, workers quit your village. Keep them content to maximize productivity.
Autonomous Workers
Workers have their own logic and cannot be controlled directly. You organize the village and provide what they need.
Village Expansion
When average worker happiness exceeds 90%, expand by adding new terrain or hiring new workers to grow your village.
π Seeking Funding
Razigra is currently looking for funding to support this very stacked and talented team in developing Happy Place.
This is not just a game. It is a playful take on workplace culture, inviting players to reflect on burnout, balance and the meaning of good leadership.
By supporting this project, you send a clear message. You care about people, not just performance. You recognize that employee wellbeing matters. And you are proud to stand behind that belief.
Reach out to us via LinkedIn or email at contact@razigra.org to discuss funding opportunities.
Meet the Team
Luka
Developer
Currently doing gameplay logic and core game mechanics development.
Jovana
Developer
Currently doing pathfinding and AI systems for the animal characters.
Valeria
Artist
Creating beautiful visual assets and artwork for the game's characters and environments.
Iva
Animator
Bringing the animal characters to life through smooth and expressive animations.
Milica
UI Artist
Recently joined the team, creating intuitive and beautiful user interface elements.
The Production Story
Happy Place is currently in pre-production phase, with the team working on prototype gameplay. The project is planned to last 4 months and focuses on creating a rogue-like management sim centered around worker happiness.
The team is developing core gameplay mechanics including autonomous worker AI, happiness management systems and village expansion mechanics that create engaging rogue-like progression.
This project aims to create an innovative management experience where players learn to balance individual worker needs with overall village productivity through strategic village organization.
Game Concept
In Happy Place, you'll manage a village of autonomous anthropomorphic animal workers. Your role is to create an environment where they can thrive and be productive. The game features:
- π Happiness Management - Monitor and maintain worker happiness to prevent them from quitting
- ποΈ Village Organization - Arrange buildings and facilities to meet each animal's needs
- π Productivity Focus - Happy workers are more productive, driving village growth
- π± Strategic Expansion - Unlock new terrain and workers when happiness exceeds 90%
Core Mechanics
Happy Place challenges you to understand and manage:
- π― Worker happiness thresholds and consequences
- π Village layout optimization for different animal needs
- βοΈ Balancing individual needs with overall village productivity
- π Rogue-like progression with each village attempt
Educational Value
Happy Place is designed to help players understand:
- π The importance of worker satisfaction and its impact on productivity
- ποΈ Strategic resource management and village planning
- βοΈ Balancing individual needs with collective goals
- π Learning from failure and iterative improvement