Happy Place

A cozy rogue-like management sim where you grow a village by keeping your anthropomorphic animal workers happy and productive.

Worker Happiness

Manage worker happiness - when it reaches 0%, workers quit your village. Keep them content to maximize productivity.

Autonomous Workers

Workers have their own logic and cannot be controlled directly. You organize the village and provide what they need.

Village Expansion

When average worker happiness exceeds 90%, expand by adding new terrain or hiring new workers to grow your village.

πŸš€ Seeking Funding

Razigra is currently looking for funding to support this very stacked and talented team in developing Happy Place.

This is not just a game. It is a playful take on workplace culture, inviting players to reflect on burnout, balance and the meaning of good leadership.

By supporting this project, you send a clear message. You care about people, not just performance. You recognize that employee wellbeing matters. And you are proud to stand behind that belief.

Reach out to us via LinkedIn or email at contact@razigra.org to discuss funding opportunities.

Meet the Team

Luka

Developer

Currently doing gameplay logic and core game mechanics development.

Jovana

Developer

Currently doing pathfinding and AI systems for the animal characters.

Valeria

Artist

Creating beautiful visual assets and artwork for the game's characters and environments.

Iva

Animator

Bringing the animal characters to life through smooth and expressive animations.

Milica

UI Artist

Recently joined the team, creating intuitive and beautiful user interface elements.

The Production Story

Happy Place is currently in pre-production phase, with the team working on prototype gameplay. The project is planned to last 4 months and focuses on creating a rogue-like management sim centered around worker happiness.

The team is developing core gameplay mechanics including autonomous worker AI, happiness management systems and village expansion mechanics that create engaging rogue-like progression.

This project aims to create an innovative management experience where players learn to balance individual worker needs with overall village productivity through strategic village organization.

Game Concept

In Happy Place, you'll manage a village of autonomous anthropomorphic animal workers. Your role is to create an environment where they can thrive and be productive. The game features:

  • 😊 Happiness Management - Monitor and maintain worker happiness to prevent them from quitting
  • πŸ—οΈ Village Organization - Arrange buildings and facilities to meet each animal's needs
  • πŸ“ˆ Productivity Focus - Happy workers are more productive, driving village growth
  • 🌱 Strategic Expansion - Unlock new terrain and workers when happiness exceeds 90%

Core Mechanics

Happy Place challenges you to understand and manage:

Educational Value

Happy Place is designed to help players understand: